Paste #9069: Denizen Debug Logs From 6Sever currently booting, please wait to join.6This message will update wh

Date: 2014/08/31 20:31:26 UTC-07:00
Type: Server Log

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Java Version: 1.7.0_51
CraftBukkit Version: git-Bukkit-1.7.9-R0.2-24-g07d4558-b3116jnks (MC: 1.7.10)
Active Plugins (10): GroupManager: 2.0 (2.12.1) (Phoenix), Vault: 1.2.27-b349, WorldEdit: 5.5.8-1.6.2, 
ProtocolLib: 3.4.0, Multiverse-Core: 2.5-b678, Essentials: Pre2.13.1.6, Citizens: 2.0.13-SNAPSHOT (build 1166), 
EssentialsChat: Pre2.13.1.6, Denizen: 0.9.5-SNAPSHOT (build mc1515.5), EssentialsSpawn: Pre2.13.1.6,
Loaded Worlds (4): world, world_nether, world_the_end, new
Online Players (1): que1124(que1124)

22:30:30 [INFO] +> Executing 'Action': Type='On assignment'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:30:30 [INFO] +- Building action 'On ASSIGNMENT' for Bandit/1268 
                   ---------+ 
22:30:30 [INFO]  Starting InstantQueue 'NIEZNENNND'... 
22:30:30 [INFO] +- Executing dCommand: TRIGGER/p@que1124 ---------+ 
22:30:30 [INFO] +> Executing 'TRIGGER': trigger='proximity'  toggle='true' 
                    npc='n@1268' 
22:30:30 [INFO] +- Executing dCommand: TRIGGER/p@que1124 ---------+ 
22:30:30 [INFO] +> Executing 'TRIGGER': trigger='click'  toggle='true'  
                   npc='n@1268' 
22:30:30 [INFO]  Completing queue 'NIEZNENNND'. 
22:30:30 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:30:30 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:30:30 [INFO]  Starting InstantQueue 'ZEEENNENDD'... 
22:30:30 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:30:30 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='5' 
22:30:30 [INFO] +- Executing dCommand: INJECT/p@que1124 ---------+ 
22:30:30 [INFO] +> Executing 'INJECT': Container='BANDITS(ASSIGNMENT)'  
                   path='intel'  local='true' 
22:30:30 [INFO]  Completing queue 'ZEEENNENDD'. 
22:30:31 [INFO] +> Executing 'Action': Type='On CLICK'  NPC='Bandit/1268'  
                   Container='BANDITS(ASSIGNMENT)'  Player='que1124' 
22:30:31 [INFO] +- Building action 'On CLICK' for Bandit/1268 ---------+ 
22:30:31 [INFO]  Starting InstantQueue 'EDNDDEDIZD'... 
22:30:31 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:30:31 [INFO]  Filled tag <&7> with ''. 
22:30:31 [INFO]  Filled tag <&b> with ''. 
22:30:31 [INFO]  Filled tag <&7> with ''. 
22:30:31 [INFO]  Filled tag <&co> with ':'. 
22:30:31 [INFO] +> Executing 'NARRATE': Narrating='[Bandit -> You]:Go 
                   away....'  Targets='[p@que1124]' 
22:30:31 [INFO]  Completing queue 'EDNDDEDIZD'. 
22:30:50 [INFO] +> Executing 'Action': Type='On assignment'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:30:50 [INFO] +- Building action 'On ASSIGNMENT' for Bandit/1268 
                   ---------+ 
22:30:50 [INFO]  Starting InstantQueue 'NNDEDNIENN'... 
22:30:50 [INFO] +- Executing dCommand: TRIGGER/p@que1124 ---------+ 
22:30:50 [INFO] +> Executing 'TRIGGER': trigger='proximity'  toggle='true' 
                    npc='n@1268' 
22:30:50 [INFO] +- Executing dCommand: TRIGGER/p@que1124 ---------+ 
22:30:50 [INFO] +> Executing 'TRIGGER': trigger='click'  toggle='true'  
                   npc='n@1268' 
22:30:50 [INFO]  Completing queue 'NNDEDNIENN'. 
22:30:50 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:30:53 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:30:53 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:30:53 [INFO]  Starting InstantQueue 'IIZNNNNDNN'... 
22:30:53 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:30:53 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='4' 
22:30:53 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:30:53 [INFO]  Filled tag <&7> with ''. 
22:30:53 [INFO]  Filled tag <&b> with ''. 
22:30:53 [INFO]  Filled tag <&7> with ''. 
22:30:53 [INFO]  Filled tag <&co> with ':'. 
22:30:53 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: Gee this city 
                   is really falling apart.'  Targets='[p@que1124]' 
22:30:53 [INFO]  Completing queue 'IIZNNNNDNN'. 
22:30:56 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:30:58 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:30:58 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:30:58 [INFO]  Starting InstantQueue 'ENNEZENZIN'... 
22:30:58 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:30:58 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='3' 
22:30:58 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:30:58 [INFO]  Filled tag <&7> with ''. 
22:30:58 [INFO]  Filled tag <&b> with ''. 
22:30:58 [INFO]  Filled tag <&7> with ''. 
22:30:58 [INFO]  Filled tag <&co> with ':'. 
22:30:58 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: I'm not sure 
                   I could loot any more.'  Targets='[p@que1124]' 
22:30:58 [INFO]  Completing queue 'ENNEZENZIN'. 
22:31:00 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:02 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:02 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:02 [INFO]  Starting InstantQueue 'DEENNZIDEN'... 
22:31:02 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:02 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='1' 
22:31:02 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:02 [INFO]  Filled tag <&7> with ''. 
22:31:02 [INFO]  Filled tag <&b> with ''. 
22:31:02 [INFO]  Filled tag <&7> with ''. 
22:31:02 [INFO]  Filled tag <&co> with ':'. 
22:31:02 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: God I am one 
                   sexy bandit...'  Targets='[p@que1124]' 
22:31:02 [INFO]  Completing queue 'DEENNZIDEN'. 
22:31:03 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:05 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:05 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:05 [INFO]  Starting InstantQueue 'EEDDEEEENZ'... 
22:31:05 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:05 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='2' 
22:31:05 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:05 [INFO]  Filled tag <&7> with ''. 
22:31:05 [INFO]  Filled tag <&b> with ''. 
22:31:05 [INFO]  Filled tag <&7> with ''. 
22:31:05 [INFO]  Filled tag <&co> with ':'. 
22:31:05 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: All this 
                   chaos makes me love the city even more.'  
                   Targets='[p@que1124]' 
22:31:05 [INFO]  Completing queue 'EEDDEEEENZ'. 
22:31:06 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:07 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:07 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:07 [INFO]  Starting InstantQueue 'EDNZIEIDEE'... 
22:31:07 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:07 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='4' 
22:31:07 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:07 [INFO]  Filled tag <&7> with ''. 
22:31:07 [INFO]  Filled tag <&b> with ''. 
22:31:07 [INFO]  Filled tag <&7> with ''. 
22:31:07 [INFO]  Filled tag <&co> with ':'. 
22:31:07 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: Gee this city 
                   is really falling apart.'  Targets='[p@que1124]' 
22:31:07 [INFO]  Completing queue 'EDNZIEIDEE'. 
22:31:10 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:11 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:11 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:11 [INFO]  Starting InstantQueue 'NDNDIDDDNN'... 
22:31:11 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:11 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='3' 
22:31:11 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:11 [INFO]  Filled tag <&7> with ''. 
22:31:11 [INFO]  Filled tag <&b> with ''. 
22:31:11 [INFO]  Filled tag <&7> with ''. 
22:31:11 [INFO]  Filled tag <&co> with ':'. 
22:31:11 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: I'm not sure 
                   I could loot any more.'  Targets='[p@que1124]' 
22:31:11 [INFO]  Completing queue 'NDNDIDDDNN'. 
22:31:18 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:20 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:20 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:20 [INFO]  Starting InstantQueue 'EEEEEEIEZN'... 
22:31:20 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:20 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='1' 
22:31:20 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:20 [INFO]  Filled tag <&7> with ''. 
22:31:20 [INFO]  Filled tag <&b> with ''. 
22:31:20 [INFO]  Filled tag <&7> with ''. 
22:31:20 [INFO]  Filled tag <&co> with ':'. 
22:31:20 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: God I am one 
                   sexy bandit...'  Targets='[p@que1124]' 
22:31:20 [INFO]  Completing queue 'EEEEEEIEZN'. 
22:31:22 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:23 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:23 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:23 [INFO]  Starting InstantQueue 'ZEEZIDZEID'... 
22:31:23 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:23 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='5' 
22:31:23 [INFO] +- Executing dCommand: INJECT/p@que1124 ---------+ 
22:31:23 [INFO] +> Executing 'INJECT': Container='BANDITS(ASSIGNMENT)'  
                   path='intel'  local='true' 
22:31:23 [INFO]  Completing queue 'ZEEZIDZEID'. 
22:31:27 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:28 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:28 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:28 [INFO]  Starting InstantQueue 'ENIEDENEND'... 
22:31:28 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:28 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='4' 
22:31:28 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:28 [INFO]  Filled tag <&7> with ''. 
22:31:28 [INFO]  Filled tag <&b> with ''. 
22:31:28 [INFO]  Filled tag <&7> with ''. 
22:31:28 [INFO]  Filled tag <&co> with ':'. 
22:31:28 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: Gee this city 
                   is really falling apart.'  Targets='[p@que1124]' 
22:31:28 [INFO]  Completing queue 'ENIEDENEND'. 
22:31:31 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:32 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:32 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:32 [INFO]  Starting InstantQueue 'ENNDIIIDNZ'... 
22:31:32 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:32 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='4' 
22:31:32 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:32 [INFO]  Filled tag <&7> with ''. 
22:31:32 [INFO]  Filled tag <&b> with ''. 
22:31:32 [INFO]  Filled tag <&7> with ''. 
22:31:32 [INFO]  Filled tag <&co> with ':'. 
22:31:32 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: Gee this city 
                   is really falling apart.'  Targets='[p@que1124]' 
22:31:32 [INFO]  Completing queue 'ENNDIIIDNZ'. 
22:31:34 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:35 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:35 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:35 [INFO]  Starting InstantQueue 'EDZDZENNDN'... 
22:31:35 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:35 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='2' 
22:31:35 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:35 [INFO]  Filled tag <&7> with ''. 
22:31:35 [INFO]  Filled tag <&b> with ''. 
22:31:35 [INFO]  Filled tag <&7> with ''. 
22:31:35 [INFO]  Filled tag <&co> with ':'. 
22:31:35 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: All this 
                   chaos makes me love the city even more.'  
                   Targets='[p@que1124]' 
22:31:35 [INFO]  Completing queue 'EDZDZENNDN'. 
22:31:36 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:37 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:37 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:37 [INFO]  Starting InstantQueue 'DNZIIDNDND'... 
22:31:37 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:37 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='2' 
22:31:37 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:37 [INFO]  Filled tag <&7> with ''. 
22:31:37 [INFO]  Filled tag <&b> with ''. 
22:31:37 [INFO]  Filled tag <&7> with ''. 
22:31:37 [INFO]  Filled tag <&co> with ':'. 
22:31:37 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: All this 
                   chaos makes me love the city even more.'  
                   Targets='[p@que1124]' 
22:31:37 [INFO]  Completing queue 'DNZIIDNDND'. 
22:31:39 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:40 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:40 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:40 [INFO]  Starting InstantQueue 'NNINZNIDDE'... 
22:31:40 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:40 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='5' 
22:31:40 [INFO] +- Executing dCommand: INJECT/p@que1124 ---------+ 
22:31:40 [INFO] +> Executing 'INJECT': Container='BANDITS(ASSIGNMENT)'  
                   path='intel'  local='true' 
22:31:40 [INFO]  Completing queue 'NNINZNIDDE'. 
22:31:42 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:43 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:43 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:43 [INFO]  Starting InstantQueue 'IEENNZNNDE'... 
22:31:43 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:43 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='3' 
22:31:43 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:43 [INFO]  Filled tag <&7> with ''. 
22:31:43 [INFO]  Filled tag <&b> with ''. 
22:31:43 [INFO]  Filled tag <&7> with ''. 
22:31:43 [INFO]  Filled tag <&co> with ':'. 
22:31:43 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: I'm not sure 
                   I could loot any more.'  Targets='[p@que1124]' 
22:31:43 [INFO]  Completing queue 'IEENNZNNDE'. 
22:31:45 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:46 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:46 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:46 [INFO]  Starting InstantQueue 'DDDEDDNIZE'... 
22:31:46 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:46 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='2' 
22:31:46 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:46 [INFO]  Filled tag <&7> with ''. 
22:31:46 [INFO]  Filled tag <&b> with ''. 
22:31:46 [INFO]  Filled tag <&7> with ''. 
22:31:46 [INFO]  Filled tag <&co> with ':'. 
22:31:46 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: All this 
                   chaos makes me love the city even more.'  
                   Targets='[p@que1124]' 
22:31:46 [INFO]  Completing queue 'DDDEDDNIZE'. 
22:31:47 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:49 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:49 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:49 [INFO]  Starting InstantQueue 'IEZZNDZZEZ'... 
22:31:49 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:49 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='4' 
22:31:49 [INFO] +- Executing dCommand: NARRATE/p@que1124 ---------+ 
22:31:49 [INFO]  Filled tag <&7> with ''. 
22:31:49 [INFO]  Filled tag <&b> with ''. 
22:31:49 [INFO]  Filled tag <&7> with ''. 
22:31:49 [INFO]  Filled tag <&co> with ':'. 
22:31:49 [INFO] +> Executing 'NARRATE': Narrating='[Bandit]: Gee this city 
                   is really falling apart.'  Targets='[p@que1124]' 
22:31:49 [INFO]  Completing queue 'IEZZNDZZEZ'. 
22:31:51 [INFO]  FOUND! NPC is in EXITING range: 'Bandit' 
22:31:53 [INFO] +> Executing 'Action': Type='On enter proximity'  
                   NPC='Bandit/1268'  Container='BANDITS(ASSIGNMENT)'  
                   Player='que1124' 
22:31:53 [INFO] +- Building action 'On ENTER PROXIMITY' for Bandit/1268 
                   ---------+ 
22:31:53 [INFO]  Starting InstantQueue 'ININNNEEEZ'... 
22:31:53 [INFO] +- Executing dCommand: RANDOM/p@que1124 ---------+ 
22:31:53 [INFO] +> Executing 'RANDOM': possibilities='5'  choice='5' 
22:31:53 [INFO] +- Executing dCommand: INJECT/p@que1124 ---------+ 
22:31:53 [INFO] +> Executing 'INJECT': Container='BANDITS(ASSIGNMENT)'  
                   path='intel'  local='true' 
22:31:53 [INFO]  Completing queue 'ININNNEEEZ'.