Date: 2020/07/30 23:10:29 UTC-07:00
Type: Denizen Script
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#Emotes Script by Kiryll :: @kiryllp on Twitter#
#Command to manually open up the emotes menu#
emotes:
type: command
name: emote
description: opens the emote menu
usage: /emote
aliases:
- emotes
- emoticon
- emoticons
- em
script:
- if <context.args.size> == 0:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote cooldown"
- else:
- inventory open d:emote_inventory
#Emotes Menu#
emote_inventory:
type: inventory
inventory: chest
title: "<&7>Emotes"
size: 9
slots:
- "[grin] [smile] [straight] [cheeky] [sad] [angry] [wink] [surprised] [coy]"
#Items within the Emotes Menu#
grin:
type: item
material: player_head
display name: "<&8>Ecstatic"
lore:
- "<&7>Chat Shortcut: :D"
mechanisms:
skull_skin: 21ea013f-072a-44e5-85af-0d9f35d6c642|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmFiYzI3NDU0MzUxZWY1Yjk0NjQxNTgxOTgzMjJhNjU2NmY2MzNiOTkwMzMyYWI5NDZlNDVmMjc2ZDRjYjcifX19
smile:
type: item
material: player_head
display name: "<&8>Happy"
lore:
- "<&7>Chat Shortcut: :)"
mechanisms:
skull_skin: 08918b23-63ba-4886-b08f-59a271b91575|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU4NjUzNmRmOTMwNmNjMWFjNmY0OTg5NDRiNDVmOGEwYmUyMDRmMzc4NmQ5ZGFiNzIxMWQ1YWRjY2JlNjkyIn19fQ==
straight:
type: item
material: player_head
display name: "<&8>Unamused"
lore:
- "<&7>Chat Shortcut: :|"
mechanisms:
skull_skin: cd2e8f12-3703-4289-acab-73239545085f|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODY3Mjk2NjJmMjA0YzZlNjM0YjM5MzFlMDdlNTRkMWM2MzQyNDRiOGU2ZmViMTI3M2JhNmE1Y2M0YWM4YjcifX19
cheeky:
type: item
material: player_head
display name: "<&8>Cheeky"
lore:
- "<&7>Chat Shortcut: :."
mechanisms:
skull_skin: 01c5c10e-fb64-4aee-9dbe-cdf99acf5ea2|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA2YzI2OTk1OTk1MjNjMTEzNWE3MWZmM2FkMzc5ZjMyZTUzNTQ4MjU1ZGRmNzc3YzM3NDU3YmJiZjczIn19fQ==
sad:
type: item
material: player_head
display name: "<&8>Sad"
lore:
- "<&7>Chat Shortcut: :("
mechanisms:
skull_skin: 051472ab-756d-4cd4-92f4-d00393969e30|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjhiOWMzYmU1ODRjMTBiOGY0ODc1ZGY2NjcyNTQ0ZGNjMTI4Y2ZhMmNhNjY4ZGFlYmM1MTI0ZjM3ZmM4YzdiIn19fQ==
angry:
type: item
material: player_head
display name: "<&8>Angry"
lore:
- "<&7>Chat Shortcut: >:("
mechanisms:
skull_skin: 34cca4a8-56e3-47c5-b953-37647975b11a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmI5YjdiNzVkOTVkZmVhMTI0MzFkMzg2YWQyYjg4NTMyYTA0NDY1ZDBhYTk0MTkzMGMwZjQzZmVkMjIxZWE1In19fQ==
wink:
type: item
material: player_head
display name: "<&8>Flirtatious"
lore:
- "<&7>Chat Shortcut: ;)"
mechanisms:
skull_skin: af5c1f87-b63a-4033-afac-cb3fa80b52cd|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmJiN2MxYTViZGZmMjlhNWUzYzY3ZTNkZGUwNTQzNjgwMjZjNGM5ZWM3MzY3ZWUzYTYxNTE1MmIzMjdkMjE1In19fQ==
surprised:
type: item
material: player_head
display name: "<&8>Suprised"
lore:
- "<&7>Chat Shortcut: :o"
mechanisms:
skull_skin: 0c5be661-7d7f-4322-8d5a-ceefebbdb479|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTBmMDkyOTc1MGI5NDRjMzQyMzFhZjIxNTY1OWQ3Mzc5OGFiNTgzM2Y1YmEzNmVkMjRmYzJmMTg0ZTI0YTlhIn19fQ==
coy:
type: item
material: player_head
display name: "<&8>Coy"
lore:
- "<&7>Chat Shortcut: :3"
mechanisms:
skull_skin: 547861a8-8ce4-4ac3-9aaf-85d379752d6b|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2MzOTU3OTBjYTMyY2NkNDgwNDY0YWVmOGIzYzgyNjczZWM3NWRlNjc5Y2M3N2IyMmYyZjFjMjIzN2EwMjVhNCJ9fX0=
emote_inventory_Handler:
type: world
events:
# Handlers for buttons within the Emotes Menu#
on player clicks grin in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=21ea013f-072a-44e5-85af-0d9f35d6c642|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmFiYzI3NDU0MzUxZWY1Yjk0NjQxNTgxOTgzMjJhNjU2NmY2MzNiOTkwMzMyYWI5NDZlNDVmMjc2ZDRjYjcifX19]>
- inventory close
- actionbar "<&8> Currently Displaying : Ecstatic Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks smile in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=08918b23-63ba-4886-b08f-59a271b91575|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU4NjUzNmRmOTMwNmNjMWFjNmY0OTg5NDRiNDVmOGEwYmUyMDRmMzc4NmQ5ZGFiNzIxMWQ1YWRjY2JlNjkyIn19fQ==]>
- inventory close
- actionbar "<&8> Currently Displaying : Smile Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks straight in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=cd2e8f12-3703-4289-acab-73239545085f|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODY3Mjk2NjJmMjA0YzZlNjM0YjM5MzFlMDdlNTRkMWM2MzQyNDRiOGU2ZmViMTI3M2JhNmE1Y2M0YWM4YjcifX19]>
- inventory close
- actionbar "<&8> Currently Displaying : Unamused Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks cheeky in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=01c5c10e-fb64-4aee-9dbe-cdf99acf5ea2|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA2YzI2OTk1OTk1MjNjMTEzNWE3MWZmM2FkMzc5ZjMyZTUzNTQ4MjU1ZGRmNzc3YzM3NDU3YmJiZjczIn19fQ==]>
- inventory close
- actionbar "<&8> Currently Displaying : Cheeky Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks sad in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=051472ab-756d-4cd4-92f4-d00393969e30|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjhiOWMzYmU1ODRjMTBiOGY0ODc1ZGY2NjcyNTQ0ZGNjMTI4Y2ZhMmNhNjY4ZGFlYmM1MTI0ZjM3ZmM4YzdiIn19fQ==]>
- inventory close
- actionbar "<&8> Currently Displaying : Sad Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks angry in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=34cca4a8-56e3-47c5-b953-37647975b11a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmI5YjdiNzVkOTVkZmVhMTI0MzFkMzg2YWQyYjg4NTMyYTA0NDY1ZDBhYTk0MTkzMGMwZjQzZmVkMjIxZWE1In19fQ==]>
- inventory close
- actionbar "<&8> Currently Displaying : Angry Emote"
- repeat 12:
- playeffect effect:smoke at:<player.location.add[0,2,0]> visibility:50 quantity:2 offset:0.0 velocity:20
- wait 5t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks wink in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=af5c1f87-b63a-4033-afac-cb3fa80b52cd|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmJiN2MxYTViZGZmMjlhNWUzYzY3ZTNkZGUwNTQzNjgwMjZjNGM5ZWM3MzY3ZWUzYTYxNTE1MmIzMjdkMjE1In19fQ==]>
- inventory close
- playeffect effect:Heart at:<player.location.add[0,2,0]> visibility:50 quantity:1 offset:0.0
- actionbar "<&8> Currently Displaying : Flirtatious Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks surprised in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=0c5be661-7d7f-4322-8d5a-ceefebbdb479|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTBmMDkyOTc1MGI5NDRjMzQyMzFhZjIxNTY1OWQ3Mzc5OGFiNTgzM2Y1YmEzNmVkMjRmYzJmMTg0ZTI0YTlhIn19fQ==]>
- inventory close
- actionbar "<&8> Currently Displaying : Suprised Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
on player clicks coy in emote_inventory:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=547861a8-8ce4-4ac3-9aaf-85d379752d6b|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2MzOTU3OTBjYTMyY2NkNDgwNDY0YWVmOGIzYzgyNjczZWM3NWRlNjc5Y2M3N2IyMmYyZjFjMjIzN2EwMjVhNCJ9fX0=]>
- inventory close
- actionbar "<&8> Currently Displaying : Coy Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- inventory close
#Makes sure that nobody takes the emote head off while its playing#
on player drags in inventory:
- if <player.has_flag[emoteon]>:
- determine cancelled
on player clicks in inventory:
- if <player.has_flag[emoteon]>:
- determine cancelled
#Makes taking the Emote heads out of the menu impossible#
on player clicks in emote_inventory priority:2:
- determine cancelled
on player drags in emote_inventory priority:2:
- determine cancelled
#Toggles the auto Emote feature(Using Text Emotes to trigger an Emoteicon)#
emotechattoggle:
type: command
name: autoemote
description: toggles auto emote from chat inputs
usage: /autoemote
script:
- if <context.args.size> == 0:
- if <player.has_flag[autoemoteoff]>:
- narrate "<&8>[<&7><&l>Auto Emote Toggled On<&r><&8>]"
- flag player autoemoteoff:!
- else:
- narrate "<&8>[<&7><&l>Auto Emote Toggled Off<&r><&8>]"
- flag player autoemoteoff
#Creates shortcuts in chat that trigger the emotes or emote menu#
emote_chat:
type: world
events:
on player chats:
- if <context.message> == emotes:
- inventory open d:emote_inventory
- if !<player.has_flag[autoemoteoff]>:
- if <context.message> == :D:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=21ea013f-072a-44e5-85af-0d9f35d6c642|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmFiYzI3NDU0MzUxZWY1Yjk0NjQxNTgxOTgzMjJhNjU2NmY2MzNiOTkwMzMyYWI5NDZlNDVmMjc2ZDRjYjcifX19]>
- actionbar "<&8> Currently Displaying : Ecstatic Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == :):
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=08918b23-63ba-4886-b08f-59a271b91575|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDU4NjUzNmRmOTMwNmNjMWFjNmY0OTg5NDRiNDVmOGEwYmUyMDRmMzc4NmQ5ZGFiNzIxMWQ1YWRjY2JlNjkyIn19fQ==]>
- actionbar "<&8> Currently Displaying : Smile Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == :|:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=cd2e8f12-3703-4289-acab-73239545085f|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODY3Mjk2NjJmMjA0YzZlNjM0YjM5MzFlMDdlNTRkMWM2MzQyNDRiOGU2ZmViMTI3M2JhNmE1Y2M0YWM4YjcifX19]>
- actionbar "<&8> Currently Displaying : Unamused Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == :.:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=01c5c10e-fb64-4aee-9dbe-cdf99acf5ea2|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTA2YzI2OTk1OTk1MjNjMTEzNWE3MWZmM2FkMzc5ZjMyZTUzNTQ4MjU1ZGRmNzc3YzM3NDU3YmJiZjczIn19fQ==]>
- actionbar "<&8> Currently Displaying : Cheeky Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == :(:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=051472ab-756d-4cd4-92f4-d00393969e30|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjhiOWMzYmU1ODRjMTBiOGY0ODc1ZGY2NjcyNTQ0ZGNjMTI4Y2ZhMmNhNjY4ZGFlYmM1MTI0ZjM3ZmM4YzdiIn19fQ==]>
- actionbar "<&8> Currently Displaying : Sad Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == >:(:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=34cca4a8-56e3-47c5-b953-37647975b11a|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmI5YjdiNzVkOTVkZmVhMTI0MzFkMzg2YWQyYjg4NTMyYTA0NDY1ZDBhYTk0MTkzMGMwZjQzZmVkMjIxZWE1In19fQ==]>
- actionbar "<&8> Currently Displaying : Angry Emote"
- repeat 12:
- playeffect effect:smoke at:<player.location.add[0,2,0]> visibility:50 quantity:2 offset:0.0 velocity:20
- wait 5t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == ;):
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=af5c1f87-b63a-4033-afac-cb3fa80b52cd|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmJiN2MxYTViZGZmMjlhNWUzYzY3ZTNkZGUwNTQzNjgwMjZjNGM5ZWM3MzY3ZWUzYTYxNTE1MmIzMjdkMjE1In19fQ==]>
- actionbar "<&8> Currently Displaying : Flirtatious Emote"
- playeffect effect:Heart at:<player.location.add[0,2,0]> visibility:50 quantity:1 offset:0.0
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == :o:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=0c5be661-7d7f-4322-8d5a-ceefebbdb479|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTBmMDkyOTc1MGI5NDRjMzQyMzFhZjIxNTY1OWQ3Mzc5OGFiNTgzM2Y1YmEzNmVkMjRmYzJmMTg0ZTI0YTlhIn19fQ==]>
- actionbar "<&8> Currently Displaying : Suprised Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled
- if <context.message> == :3:
- if <player.inventory.slot[40].material.name> = air && !<player.has_flag[emoteon]>:
- determine passively cancelled
- flag player emoteon duration:70t
- equip <player> head:<item[player_head].with[skull_skin=547861a8-8ce4-4ac3-9aaf-85d379752d6b|eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2MzOTU3OTBjYTMyY2NkNDgwNDY0YWVmOGIzYzgyNjczZWM3NWRlNjc5Y2M3N2IyMmYyZjFjMjIzN2EwMjVhNCJ9fX0=]>
- actionbar "<&8> Currently Displaying : Coy Emote"
- wait 60t
- equip <player> head:air
- else:
- if <player.has_flag[emoteon]>:
- actionbar "<&4> Emote Cooldown"
- else:
- actionbar "<&4> Remove armor from Head slot before doing Emotes"
- determine passively cancelled