Paste #67006: sdfasdffasd

Date: 2020/04/05 22:01:29 UTC-07:00
Type: Denizen Script

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lenBot:
  type: assignment
  actions:
    on assignment:
    - trigger name:click state:true
    - trigger name:chat state:true
  interact scripts:
  - 10 lenBotInteract

lenBotInteract:
  type: interact
  steps:
      1:
          click trigger:
            script:
            - engage
            - narrate format:blueChat "lol hey bro"
            - wait 15t
            - narrate format:blueChat "come get yalls erpg oc"
            - disengage
            - inventory open d:in@lenBotMenu
lenBotMenu:
  type: inventory
  title: lmao pick ur poison
  size: 27
  slots:
  - "[i@erpgIsa] [i@erpgJian] [i@erpgLem] [i@erpgPrim] [i@erpgYen] [] [] [] []"
  - "[] [] [] [] [] [] [] [] []"
  - "[] [] [] [] [] [] [] [] []"
lenBotHandler:
  type: world
  events:
      on player clicks in lenBotMenu priority:100:
      - determine cancelled
      on player drags in lenBotMenu:
      - determine cancelled
      on player clicks erpgIsa in lenBotMenu:
      - inventory close d:in@lenBotMenu
      - execute as_op "rpg admin class <player.name> ERPG_ISADOREASTARTE"
      on player clicks erpgJian in lenBotMenu:
      - inventory close d:in@lenBotMenu
      - execute as_op "rpg admin class <player.name> ERPG_JIANLONG"
      on player clicks erpgLem in lenBotMenu:
      - inventory close d:in@lenBotMenu
      - execute as_op "rpg admin class <player.name> ERPG_LEMON"
      on player clicks erpgPrim in lenBotMenu:
      - inventory close d:in@lenBotMenu
      - execute as_op "rpg admin class <player.name> ERPG_PRIMROSE"
      on player clicks erpgYen in lenBotMenu:
      - inventory close d:in@lenBotMenu
      - execute as_op "rpg admin class <player.name> ERPG_YEN"
erpgIsa:
  type: item
  material: nether_star
  display name: "Isadore Astarte"
  lore: "A cold, lonely fox given a second chance at life by the stars"
erpgJian:
  type: item
  material: blaze_powder
  display name: "Jian Long"
  lore: "A lively Cambion who<&sq>s always smiling"
erpgLem:
  type: item
  material: feather
  display name: "Lemon"
  lore: "A half-angel, half-human summoner with a lot of personality"
erpgPrim:
  type: item
  material: poppy
  display name: "Primrose"
  lore: "A friendly human/flower nymph hybrid with an affinity for healing"
erpgYen:
  type: item
  material: gold_nugget
  display name: "Yen"
  lore: "The unlucky lucky cat with an eye for weapon-collecting"