Date: 2020/01/09 02:45:05 UTC-08:00
Type: Denizen Script
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lottery_command:
type: command
name: Lottery
description: Main command for Lottery plugin
usage: "/lottery help"
script:
- define opt <context.args.get[1]>
- if li@gui|buy|credits| !contains <def[opt]>:
- define opt help
- inject locally path:<def[opt]>
help:
- narrate "<&6>Lottery help - Commands:"
- ^narrate "<&6>/lottery help - <&7>Displays this page"
- ^narrate "<&6>/lottery gui - <&7>Opens lottery inventory GUI"
- ^narrate "<&6>/lottery buy (amount) - <&7>Buy lottery credits"
- ^narrate "<&7> 1 credit = 10$"
- ^narrate "<&6>/lottery credits - <&7>Check your credits balance"
gui:
- inventory open d:in@lottery_gui
credits:
- narrate "<&6>[<&b>Lottery<&6>] <&e>You have <&6><player.flag[credits].round> <&e>credits."
buy:
- if !<context.args.get[2].matches[[0-9]+]||false> || <context.args.get[2].length||0> >= 4:
- narrate "<&6>[<&b>Lottery<&6>] <&e>You didn't specify an amount, or the specified was either invalid or too big"
- queue clear
- if <player.money> >= <context.args.get[2].mul[10]>:
- execute as_op "eco take <player.name> <context.args.get[2].mul[10]>"
- flag player credits:+:<context.args.get[2]>
- narrate "<&6>[<&b>Lottery<&6>] <&6><context.args.get[2].round> <&e>credits has been added to your account."
- if <player.has_flag[extracredits].not>:
- flag player extracredits:1
- else:
- if <player.has_flag[extracredits]>
- determine passively cancelled
- queue clear
- else:
- narrate "<&6>[<&b>Lottery<&6>] <&e>You don't have enough money"
- determine cancelled
extracredits_handler:
type: world
events:
on system time hourly:
- if <server.get_players_flagged[extracredits].size> >= 3:
- define randomplayer <server.get_players_flagged[extracredits].random>
- flag <def[randomplayer]> credits:+:10
- announce "<&6>[<&b>Lottery<&6>] <&e><def[randomplayer].name> received 10 extra credits!"
- foreach <server.get_players_flagged[extracredits]>:
- flag <def[value]> extracredits:!
rtd_gui_task:
type: task
debug: false
speed: 0
prefix: '&ss1&ss2&ss1&ss5&ss2&ss0&ss2&ss0&ss0&ss5&ss1&ss8&ss2&ss5&ss0&ss7&ss2&ss1&ss0&ss9&ssr'
script:
- define base_inv ''
#- define base_inv 'in@generic[title=<&6><&l>Lottery GUI;size=27;contents=li@i@air]'
- inventory open 'd:in@generic[title=<script.yaml_key[prefix].unescaped><&6><&l>Lottery GUI;size=27]'
- wait 1t
- repeat 50:
- define rng '<util.random.int[1].to[300]>'
- if <def[rng]> < 30:
- define item:<item[iron_sword].with[display_name=&sseLottery Sword;enchantments=DURABILITY,2|DAMAGE_ALL,3]>
- else:
- if <def[rng]> < 40:
- define item:<item[diamond_boots].with[display_name=<&d>Lottery Boots]>
- else:
- if <def[rng]> < 60:
- define item:<item[diamond_chestplate].with[display_name=&ssaLottery Chestplate;nbt_attributes=generic.armor/chest/0/1]>
- else:
- if <def[rng]> < 85:
- define item:<item[diamond_leggings].with[display_name=<&d>Lottery Leggings]>
- else:
- if <def[rng]> < 110:
- define item:<item[red_wool].with[display_name=<&c>Unlucky &co&lb]>
- else:
- if <def[rng]> < 140:
- define item:<item[coal].with[display_name=<&b>Well.. That is a bummer]>
- else:
- if <def[rng]> < 150:
- define item:<item[enchantment_table].with[display_name=<&b>Enchanting Table!]>
- else:
- if <def[rng]> < 165:
- define item:<item[chorus_plant].with[display_name=<&d>Chorus Plant]>
- else:
- if <def[rng]> < 175:
- define item:<item[witherskeleton_skull].with[display_name=<&0>Wither Skull]>
- else:
- if <def[rng]> < 190:
- define item:<item[dirt].with[display_name=<&6>Better luck next time..]>
- else:
- if <def[rng]> < 210:
- define item:<item[cobblestone].with[display_name=Cobblestone]>
- else:
- if <def[rng]> < 230:
- define item:<item[diamond].with[display_name=Diamond]>
- else:
- if <def[rng]> < 250:
- define item:<item[Golden_Apple].with[display_name=Golden Apple]>
- else:
- if <def[rng]> < 270:
- define item:<item[totem].with[display_name=Totem of Undying]>
- else:
- if <def[rng]> < 285:
- define item:<item[saddle].with[display_name=Saddle]>
- else:
- define item:<item[name_tag]
- if <def[item]> != <def[prev_item]||i@air>:
- inventory open
'd:in@generic[title=<script.yaml_key[prefix].unescaped><&6><&l>Lottery GUI;size=27;contents=li@i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|<def[item]>]'
- define prev_item '<def[item]>'
- wait <el@2.71828182846.power[<def[value].mul[0.125].sub[3]>].round_up>t
- wait 1s
- narrate "<&6>[<&b>Lottery<&6>] <&e>Congratulations! You got <def[item].display_name>!"
- give <def[item]>
- flag player can_close_inv
- inventory close
rtd_gui_evts:
type: world
debug: false
events:
on player drags in inventory:
- if <context.inventory.title.escaped.starts_with[lottery_gui]>:
- determine cancelled
on player clicks in inventory:
- if <context.inventory.title.escaped.starts_with[lottery_gui]>:
- determine cancelled
on player closes inventory:
- if <context.inventory.title.escaped.starts_with[lottery_gui]>:
- if !<player.has_flag[<can_close_inv>]>:
- determine cancelled
- flag player can_close_inv:!
runscript:
type: item
material: i@diamond[flags=HIDE_ATTRIBUTES|HIDE_ENCHANTS;enchantments=ARROW_DAMAGE,1]
display name: "<&d>Play lottery for 20 credits!"
lottery_gui:
type: inventory
title: Lottery
size: 27
slots:
- "[wgs] [wgs] [bal] [] [] [] [bal] [wgs] [wgs]"
- "[wgs] [lcredits] [] [] [runscript] [] [] [lcredits] [wgs]"
- "[wgs] [wgs] [bal] [] [] [] [bal] [wgs] [wgs]"
definitions:
wgs: i@black_stained_glass_pane
lcredits: i@white_stained_glass_pane[display_name=<&d>Credits:;lore=<&f><player.flag[credits].round>]
bal: i@white_stained_glass_pane[display_name=<&d>Your money:;lore=<&f>$<player.money.round>]
roll_handler:
type: world
events:
on player clicks runscript in lottery_gui:
- if <player.flag[credits].round> < 20 || <player.flag[credits] == null:
- inventory close
- narrate "<&6>[<&b>Lottery<&6>] <&e>You don't have enough credits!"
- queue clear
- if <player.has_flag[limit]>:
- inventory close
- narrate "<&6>[<&b>Lottery<&6>] <&e>You need to wait <player.flag[limit].expiration.in_minutes.round_to[2]> minutes to play again!"
- queue clear
- if <player.inventory.empty_slots.is[==].to[0]>:
- inventory close
- narrate "<&6>[<&b>Lottery<&6>] <&e>You can't play lottery, inventory is full!"
- queue clear
- inventory close
- flag player credits:-:20
#- flag player limit:1 d:10m
- run rtd_gui_task instantly player:<player>
on player clicks in lottery_gui priority:100:
- determine cancelled
on player drags in lottery_gui priority:100:
- determine cancelled