Paste #28738: Untitled Paste

Date: 2016/01/19 09:56:59 UTC-08:00
Type: Denizen Script

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Kit_Quest_Config:
    type: yaml data
    config:
        type:
            killstreak:
            - 4
            - 6
            - 10
            - 15
            - 21
            - 40
            - 65
            - 85
            - 100
            - 220
            - 280
            totalkill:
            - 10
            - 25
            - 40
            - 100
            - 250
            - 500
            - 1000
            - 2500
            - 4000
            - 8000
            combo:
            - 2
            - 3
            - 4
            - 5
            - 6
            - 10
            - 12
            - 15
            - 20
            - 30
            - 40
            - 50
            - 60
            - 70
            - 80
            - 90
            - 100
            shutdown:
            - 0
            - 0
            - 1
            - 1
            - 2
            - 3
            - 4
            - 5
            - 6
            - 7
            bounty:
            - 0
            - 0
            - 2
            - 5
            - 8
            - 10
            - 15
            - 25
            - 40
            - 60

Kit_Quest_Complete:
    type: task
    script:
    - narrate "<&b>Mission Udført! <&8>(<&6><player.flag[Kit_Quest_Type<def[check]>]> <&8><&co> <&6><player.flag[Kit_Quest_Goal<def[check]>].round><&8>)"
    - firework <player.location> star primary:red fade:green 
    ## Quest Reward
    # - execute as_server ""
    - define flag "Kit_Quest_Type<def[check]>"
    - flag player <def[flag]>:!
    - define flag "Kit_Quest_Goal<def[check]>"
    - flag player <def[flag]>:!
    - if !<player.has_flag[Kit_Quest_Goal1]> && !<player.has_flag[Kit_Quest_Goal2]> && !<player.has_flag[Kit_Quest_Goal3]> {
        ## Quest Bonus Reward
        - random {
            - if "true" == "true" {
                - narrate "<&a>Alle misioner gennemført! Belønning<&co> <&c><player.flag[Kit_Quest_Level].round.mul_int[5]> Netherstars!"
                - give i@Nether_Star quantity:<player.flag[Kit_Quest_Level].round.mul_int[5]>
            }
            else {
                - announce "Ingen belønning fundet for <player.name>! NetherStar" to_flagged:Show_Errors
                - narrate "FEJL: Ingen belønning fundet!"
            }
            - if "true" == "true" {
                - narrate "<&a>Alle misioner gennemført! Belønning<&co> <&c>Rank potion!"
                - execute as_server "give <player.name> 373:8201 1 effect:strength power:2 duration:<player.flag[Kit_Quest_Level].round.mul_int[4]> name:&aRankup_Potion lore:<&9>Givet_ved_klaret_af_missioner"
            }
            else {
                - announce "Ingen belønning fundet for <player.name>! Rank Potion" to_flagged:Show_Errors
                - narrate "FEJL: Ingen belønning fundet!"
            }
        }
        - narrate "<&b>Nye missioner er klar!"
    }

Kit_Quest_Update:
    type: task
    definitions: check
    script:
    - if <player.has_flag[Kit_Quest_Type<def[check]>]> {
        - if <player.flag[Kit_Quest_Goal<def[check]>].round> >= <s@Kit_Quest_Config.yaml_key[config.type.<player.flag[Kit_Quest_Type<def[check]>]>].get[<player.flag[Kit_Quest_Level]>]> {
            - inject Kit_Quest_Complete
        }
    }

Kit_Quest_Main:
    type: assignment
    actions:
        on assignment:
        - trigger name:click state:true
        ##- flag server Quest_ZombieTest_Name
    interact scripts:
    - 10 Kit_Quest_Interact

Kit_Quest_Interact:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - ^inject Kit_Quest_Engage

Kit_Quest_Engage:
    type: task
    script:
    - ^engage
    - ^repeat 3 {
        - ^define flag "Kit_Quest_Type<def[value]>"
        - ^if <player.has_flag[<def[flag]>]> {
            - ^if <player.flag[<def[flag]>].expiration.formatted> == "forever" {
                - ^define type "<player.flag[<def[flag]>]>"
                - ^flag "<def[flag]>:<def[type]>" "duration:12h"
            }
        }
    }
    - ^if !<player.has_flag[Kit_Quest_Goal1]> && !<player.has_flag[Kit_Quest_Goal2]> && !<player.has_flag[Kit_Quest_Goal3]> {
        ## Giv nye quests
        - ^narrate "<&8>Forbereder nye quests..."
        - ^if <player.has_flag[Kit_Quest_Level]> {
            - ^define level <player.flag[Kit_Quest_Level].round>
            - ^if <def[level]> == 10 {
                - ^narrate "<&c>Der er ikke flere quests."
                - ^queue clear
            }
            - ^flag player Kit_Quest_Level:++
        }
        else {
            - ^flag player Kit_Quest_Level:1
        }
        - ^repeat 3 {
            - ^define number "<def[value]>"
            - ^inject Kit_Quest_New
        }
    }
    else {
        - ^repeat 3 {
            - ^if !<player.has_flag[Kit_Quest_Type<def[value]>]> {
                - ^define number "<def[value]>"
                - ^inject Kit_Quest_New
            }
        }
    }
    - ^flag server Kit_Quest_Target:<player>
    - ^inventory open d:in@Kit_Quest_Menu
    - ^disengage


Kit_Quest_New:
    type: task
    script:
    - ^define goal "Kit_Quest_Goal<def[number]>"
    - ^flag player <def[goal]>:0
    - ^define type "Kit_Quest_Type<def[number]>"
    - ^flag server Kit_Quest_Randomize:True
    - ^while <server.flag[Kit_Quest_Randomize]> == "True" {
        - ^random {
            - ^flag player "<def[type]>:killstreak" "duration:18h"
            - ^flag player "<def[type]>:totalkill" "duration:18h"
            - ^flag player "<def[type]>:combo" "duration:18h"
            - ^flag player "<def[type]>:shutdown" "duration:18h"
            - ^flag player "<def[type]>:bounty" "duration:18h"
        }
        - ^flag server Kit_Quest_Randomize:False
        - ^if <s@Kit_Quest_Config.yaml_key[config.type.<player.flag[<def[type]>]>].size> >= <player.flag[Kit_Quest_Level].round> {
            - ^if <s@Kit_Quest_Config.yaml_key[config.type.<player.flag[<def[type]>].get[<player.flag[Kit_Quest_Level].round>]> == 0 {
                - ^announce "<&c><player.name> er <player.flag[Kit_Quest_Level].round> og fik <player.flag[<def[type]>]>! Finder ny..." to_flagged:Show_Errors
                - ^flag server Kit_Quest_Randomize:True
            }
            else {
                - ^repeat 3 {
                    - ^if <player.has_flag[Kit_Quest_Type<def[value]>]> {
                        - ^if "<def[type]>" != "Kit_Quest_Type<def[value]>" {
                            - ^if <player.flag[<def[type]>]> == <player.flag[Kit_Quest_Type<def[value]>]> {
                                - ^announce "<&c>Duplicate rank fundet for <player.name>! Finder ny..." to_flagged:Show_Errors
                                - ^flag server Kit_Quest_Randomize:True
                            }
                        }
                    }
                }
            }
        }
        else {
            - ^announce "<&c>Level overstiger <player.name><&co> <player.flag[<def[type]>]>! Finder ny..." to_flagged:Show_Errors
            - ^flag server Kit_Quest_Randomize:True
        }
        - ^wait 1t
    }



Kit_Quest_Events:
    type: world
    events:
        on player join:
        - if <player.has_flag[Kit_Quest_Level]> {
            - repeat 3 {
                - define flag "Kit_Quest_Type<def[value]>"
                - if <player.has_flag[<def[flag]>]> {
                    - if <player.flag[<def[flag]>].expiration.formatted> == "forever" {
                        - define type "<player.flag[<def[flag]>]>"
                        - flag "<def[flag]>:<def[type]>" "duration:18h"
                    }
                }
            }
        }

        on player clicks Kit_Quest_Item1 in Kit_Quest_Menu:
        - determine cancelled passively

        on player clicks Kit_Quest_Item2 in Kit_Quest_Menu:
        - determine cancelled passively

        on player clicks Kit_Quest_Item3 in Kit_Quest_Menu:
        - determine cancelled passively

        on player drags in Kit_Quest_Menu:
        - determine cancelled

        on player clicks Kit_Quest_Close in Kit_Quest_Menu:
        - determine cancelled passively
        - inventory close d:<context.inventory>

Kit_Quest_Menu:
    type: inventory
    inventory: CHEST
    title: <&8>KitPvP Missioner (Level <server.flag[Kit_Quest_Target].as_player.flag[Kit_Quest_Level].round>)
    size: 9
    definitions:
        Quest1: i@Kit_Quest_Item1
        Quest2: i@Kit_Quest_Item2
        Quest3: i@Kit_Quest_Item3
        Close: i@Kit_Quest_Close
    slots:
    - "[Close] [] [] [Quest1] [Quest2] [Quest3] [] [] [Close]"

# <&chr[00C5]> Å
# <&chr[00D8]> Ø
# <&chr[00C6]> Æ
# <&chr[00E6]> æ
# <&chr[00F8]> ø
# <&chr[00E5]> å
Kit_Quest_Proc:
    type: procedure
    definitions: player|quest|line
    debug: false
    script:
    ## Kit_Quest_Level
    ## Kit_Quest_Type1
    ## Kit_Quest_Goal1
    ## Kit_Quest_Type2
    ## Kit_Quest_Goal2
    ## Kit_Quest_Type3
    ## Kit_Quest_Goal3
    # - announce "<def[player].name> <def[quest]> <def[line]>"
    - if <def[line]> == 1 {
        - if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
            - determine red_wool
            # - determine "STAINED_GLASS_PANE,15"
        }
        else {
            - determine lime_wool
        }
    }
    else if <def[line]> == 2 {
        - if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
            # - announce "<def[player].flag[Kit_Quest_Type<def[quest]>]>"
            - determine "<&c>Operation <&8><&co> <&c><def[player].flag[Kit_Quest_Type<def[quest]>]>"
        }
        else {
            - determine "<&a>Mission Gennemført!"
        }
    }
    else if <def[line]> == 3 {
        - if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
            - if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
                - determine "<&9>Dræb <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> spillere uden at dø."
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
                - determine "<&9>Dræb <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> spillere."
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
                - if <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> == 2 {
                    - determine "<&9> et double kill!"
                }
                else if <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> == 3 {
                    - determine "<&9> et triple kill!"
                }
                else {
                    - determine "<&9> en combo  <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]>"
                }
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
                - determine "<&9> <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> shutdown  spillere."
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
                - determine "<&9> en bounty  <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]>"
            }
        }
        else {
            - determine "<&9>Klar de andre for nye missioner!"
        }
    }
    else if <def[line]> == 4 {
        - if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
            - determine "<&e><def[player].flag[Kit_Quest_Goal<def[quest]>].round>/<s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> <&8>- <&8>Tid tilbage<&co> <&4><def[player].flag[Kit_Quest_Type<def[quest]>].expiration.formatted>"
        }
        else {
            - determine "<&k>"
        }
    }
    else if <def[line]> == 5 {
        - if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
            - if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
                - determine "<&7>Shutdown får du når"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
                - determine "<&7>Bounty får du når"
            }
        }
        else {
            - determine "<&k>"
        }
    }
    else if <def[line]> == 6 {
        - if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
            - if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
                - determine "<&7>du nakker en med"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
                - determine "<&7>du har en combo"
            }
        }
        else {
            - determine "<&k>"
        }
    }
    else if <def[line]> == 7 {
        - if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
            - if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
                - determine "<&7>"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
                - determine "<&7>en høj bounty"
            }
            else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
                - determine "<&7>eller en høj killstreak"
            }
        }
        else {
            - determine "<&k>"
        }
    }
    # 
    - determine "Not Found 404 #pls"


Kit_Quest_Item1:
    type: item
    material: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|1]>
    display name: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|2]>
    lore:
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|3]>
    - ""
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|4]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|5]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|6]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|7]>

Kit_Quest_Item2:
    type: item
    material: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|1]>
    display name: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|2]>
    lore:
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|3]>
    - ""
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|4]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|5]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|6]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|7]>

Kit_Quest_Item3:
    type: item
    material: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|1]>
    display name: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|2]>
    lore:
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|3]>
    - ""
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|4]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|5]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|6]>
    - <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|7]>

Kit_Quest_Close:
    type: item
    material: BARRIER
    display name: <&a>Luk Menu