Date: 2016/01/19 09:56:59 UTC-08:00
Type: Denizen Script
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Kit_Quest_Config:
type: yaml data
config:
type:
killstreak:
- 4
- 6
- 10
- 15
- 21
- 40
- 65
- 85
- 100
- 220
- 280
totalkill:
- 10
- 25
- 40
- 100
- 250
- 500
- 1000
- 2500
- 4000
- 8000
combo:
- 2
- 3
- 4
- 5
- 6
- 10
- 12
- 15
- 20
- 30
- 40
- 50
- 60
- 70
- 80
- 90
- 100
shutdown:
- 0
- 0
- 1
- 1
- 2
- 3
- 4
- 5
- 6
- 7
bounty:
- 0
- 0
- 2
- 5
- 8
- 10
- 15
- 25
- 40
- 60
Kit_Quest_Complete:
type: task
script:
- narrate "<&b>Mission Udført! <&8>(<&6><player.flag[Kit_Quest_Type<def[check]>]> <&8><&co> <&6><player.flag[Kit_Quest_Goal<def[check]>].round><&8>)"
- firework <player.location> star primary:red fade:green
## Quest Reward
# - execute as_server ""
- define flag "Kit_Quest_Type<def[check]>"
- flag player <def[flag]>:!
- define flag "Kit_Quest_Goal<def[check]>"
- flag player <def[flag]>:!
- if !<player.has_flag[Kit_Quest_Goal1]> && !<player.has_flag[Kit_Quest_Goal2]> && !<player.has_flag[Kit_Quest_Goal3]> {
## Quest Bonus Reward
- random {
- if "true" == "true" {
- narrate "<&a>Alle misioner gennemført! Belønning<&co> <&c><player.flag[Kit_Quest_Level].round.mul_int[5]> Netherstars!"
- give i@Nether_Star quantity:<player.flag[Kit_Quest_Level].round.mul_int[5]>
}
else {
- announce "Ingen belønning fundet for <player.name>! NetherStar" to_flagged:Show_Errors
- narrate "FEJL: Ingen belønning fundet!"
}
- if "true" == "true" {
- narrate "<&a>Alle misioner gennemført! Belønning<&co> <&c>Rank potion!"
- execute as_server "give <player.name> 373:8201 1 effect:strength power:2 duration:<player.flag[Kit_Quest_Level].round.mul_int[4]> name:&aRankup_Potion lore:<&9>Givet_ved_klaret_af_missioner"
}
else {
- announce "Ingen belønning fundet for <player.name>! Rank Potion" to_flagged:Show_Errors
- narrate "FEJL: Ingen belønning fundet!"
}
}
- narrate "<&b>Nye missioner er klar!"
}
Kit_Quest_Update:
type: task
definitions: check
script:
- if <player.has_flag[Kit_Quest_Type<def[check]>]> {
- if <player.flag[Kit_Quest_Goal<def[check]>].round> >= <s@Kit_Quest_Config.yaml_key[config.type.<player.flag[Kit_Quest_Type<def[check]>]>].get[<player.flag[Kit_Quest_Level]>]> {
- inject Kit_Quest_Complete
}
}
Kit_Quest_Main:
type: assignment
actions:
on assignment:
- trigger name:click state:true
##- flag server Quest_ZombieTest_Name
interact scripts:
- 10 Kit_Quest_Interact
Kit_Quest_Interact:
type: interact
steps:
1:
click trigger:
script:
- ^inject Kit_Quest_Engage
Kit_Quest_Engage:
type: task
script:
- ^engage
- ^repeat 3 {
- ^define flag "Kit_Quest_Type<def[value]>"
- ^if <player.has_flag[<def[flag]>]> {
- ^if <player.flag[<def[flag]>].expiration.formatted> == "forever" {
- ^define type "<player.flag[<def[flag]>]>"
- ^flag "<def[flag]>:<def[type]>" "duration:12h"
}
}
}
- ^if !<player.has_flag[Kit_Quest_Goal1]> && !<player.has_flag[Kit_Quest_Goal2]> && !<player.has_flag[Kit_Quest_Goal3]> {
## Giv nye quests
- ^narrate "<&8>Forbereder nye quests..."
- ^if <player.has_flag[Kit_Quest_Level]> {
- ^define level <player.flag[Kit_Quest_Level].round>
- ^if <def[level]> == 10 {
- ^narrate "<&c>Der er ikke flere quests."
- ^queue clear
}
- ^flag player Kit_Quest_Level:++
}
else {
- ^flag player Kit_Quest_Level:1
}
- ^repeat 3 {
- ^define number "<def[value]>"
- ^inject Kit_Quest_New
}
}
else {
- ^repeat 3 {
- ^if !<player.has_flag[Kit_Quest_Type<def[value]>]> {
- ^define number "<def[value]>"
- ^inject Kit_Quest_New
}
}
}
- ^flag server Kit_Quest_Target:<player>
- ^inventory open d:in@Kit_Quest_Menu
- ^disengage
Kit_Quest_New:
type: task
script:
- ^define goal "Kit_Quest_Goal<def[number]>"
- ^flag player <def[goal]>:0
- ^define type "Kit_Quest_Type<def[number]>"
- ^flag server Kit_Quest_Randomize:True
- ^while <server.flag[Kit_Quest_Randomize]> == "True" {
- ^random {
- ^flag player "<def[type]>:killstreak" "duration:18h"
- ^flag player "<def[type]>:totalkill" "duration:18h"
- ^flag player "<def[type]>:combo" "duration:18h"
- ^flag player "<def[type]>:shutdown" "duration:18h"
- ^flag player "<def[type]>:bounty" "duration:18h"
}
- ^flag server Kit_Quest_Randomize:False
- ^if <s@Kit_Quest_Config.yaml_key[config.type.<player.flag[<def[type]>]>].size> >= <player.flag[Kit_Quest_Level].round> {
- ^if <s@Kit_Quest_Config.yaml_key[config.type.<player.flag[<def[type]>].get[<player.flag[Kit_Quest_Level].round>]> == 0 {
- ^announce "<&c><player.name> er <player.flag[Kit_Quest_Level].round> og fik <player.flag[<def[type]>]>! Finder ny..." to_flagged:Show_Errors
- ^flag server Kit_Quest_Randomize:True
}
else {
- ^repeat 3 {
- ^if <player.has_flag[Kit_Quest_Type<def[value]>]> {
- ^if "<def[type]>" != "Kit_Quest_Type<def[value]>" {
- ^if <player.flag[<def[type]>]> == <player.flag[Kit_Quest_Type<def[value]>]> {
- ^announce "<&c>Duplicate rank fundet for <player.name>! Finder ny..." to_flagged:Show_Errors
- ^flag server Kit_Quest_Randomize:True
}
}
}
}
}
}
else {
- ^announce "<&c>Level overstiger <player.name><&co> <player.flag[<def[type]>]>! Finder ny..." to_flagged:Show_Errors
- ^flag server Kit_Quest_Randomize:True
}
- ^wait 1t
}
Kit_Quest_Events:
type: world
events:
on player join:
- if <player.has_flag[Kit_Quest_Level]> {
- repeat 3 {
- define flag "Kit_Quest_Type<def[value]>"
- if <player.has_flag[<def[flag]>]> {
- if <player.flag[<def[flag]>].expiration.formatted> == "forever" {
- define type "<player.flag[<def[flag]>]>"
- flag "<def[flag]>:<def[type]>" "duration:18h"
}
}
}
}
on player clicks Kit_Quest_Item1 in Kit_Quest_Menu:
- determine cancelled passively
on player clicks Kit_Quest_Item2 in Kit_Quest_Menu:
- determine cancelled passively
on player clicks Kit_Quest_Item3 in Kit_Quest_Menu:
- determine cancelled passively
on player drags in Kit_Quest_Menu:
- determine cancelled
on player clicks Kit_Quest_Close in Kit_Quest_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
Kit_Quest_Menu:
type: inventory
inventory: CHEST
title: <&8>KitPvP Missioner (Level <server.flag[Kit_Quest_Target].as_player.flag[Kit_Quest_Level].round>)
size: 9
definitions:
Quest1: i@Kit_Quest_Item1
Quest2: i@Kit_Quest_Item2
Quest3: i@Kit_Quest_Item3
Close: i@Kit_Quest_Close
slots:
- "[Close] [] [] [Quest1] [Quest2] [Quest3] [] [] [Close]"
# <&chr[00C5]> Å
# <&chr[00D8]> Ø
# <&chr[00C6]> Æ
# <&chr[00E6]> æ
# <&chr[00F8]> ø
# <&chr[00E5]> å
Kit_Quest_Proc:
type: procedure
definitions: player|quest|line
debug: false
script:
## Kit_Quest_Level
## Kit_Quest_Type1
## Kit_Quest_Goal1
## Kit_Quest_Type2
## Kit_Quest_Goal2
## Kit_Quest_Type3
## Kit_Quest_Goal3
# - announce "<def[player].name> <def[quest]> <def[line]>"
- if <def[line]> == 1 {
- if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
- determine red_wool
# - determine "STAINED_GLASS_PANE,15"
}
else {
- determine lime_wool
}
}
else if <def[line]> == 2 {
- if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
# - announce "<def[player].flag[Kit_Quest_Type<def[quest]>]>"
- determine "<&c>Operation <&8><&co> <&c><def[player].flag[Kit_Quest_Type<def[quest]>]>"
}
else {
- determine "<&a>Mission Gennemført!"
}
}
else if <def[line]> == 3 {
- if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
- if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
- determine "<&9>Dræb <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> spillere uden at dø."
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
- determine "<&9>Dræb <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> spillere."
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
- if <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> == 2 {
- determine "<&9>Få et double kill!"
}
else if <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> == 3 {
- determine "<&9>Få et triple kill!"
}
else {
- determine "<&9>Få en combo på <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]>"
}
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
- determine "<&9>Få <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> shutdown på spillere."
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
- determine "<&9>Få en bounty på <s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]>"
}
}
else {
- determine "<&9>Klar de andre for nye missioner!"
}
}
else if <def[line]> == 4 {
- if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
- determine "<&e><def[player].flag[Kit_Quest_Goal<def[quest]>].round>/<s@Kit_Quest_Config.yaml_key[config.type.<def[player].flag[Kit_Quest_Type<def[quest]>]>].get[<def[player].flag[Kit_Quest_Level]>]> <&8>- <&8>Tid tilbage<&co> <&4><def[player].flag[Kit_Quest_Type<def[quest]>].expiration.formatted>"
}
else {
- determine "<&k>"
}
}
else if <def[line]> == 5 {
- if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
- if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
- determine "<&7>Shutdown får du når"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
- determine "<&7>Bounty får du når"
}
}
else {
- determine "<&k>"
}
}
else if <def[line]> == 6 {
- if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
- if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
- determine "<&7>du nakker en med"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
- determine "<&7>du har en combo"
}
}
else {
- determine "<&k>"
}
}
else if <def[line]> == 7 {
- if <def[player].has_flag[Kit_Quest_Type<def[quest]>]> {
- if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "killstreak" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "totalkill" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "combo" {
- determine "<&7>"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "shutdown" {
- determine "<&7>en høj bounty"
}
else if <def[player].flag[Kit_Quest_Type<def[quest]>]> == "bounty" {
- determine "<&7>eller en høj killstreak"
}
}
else {
- determine "<&k>"
}
}
#
- determine "Not Found 404 #pls"
Kit_Quest_Item1:
type: item
material: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|1]>
display name: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|2]>
lore:
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|3]>
- ""
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|4]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|5]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|6]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|1|7]>
Kit_Quest_Item2:
type: item
material: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|1]>
display name: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|2]>
lore:
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|3]>
- ""
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|4]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|5]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|6]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|2|7]>
Kit_Quest_Item3:
type: item
material: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|1]>
display name: <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|2]>
lore:
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|3]>
- ""
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|4]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|5]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|6]>
- <proc[Kit_Quest_Proc].context[<server.flag[Kit_Quest_Target]>|3|7]>
Kit_Quest_Close:
type: item
material: BARRIER
display name: <&a>Luk Menu